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πŸ—ΊοΈ Roadmap

We're actively working to get Godot WRY into a stable state. Have a feature request? Open an issue.

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Linux support

Partial Linux support is already in place, but still needs to support Wayland and transparency.

View issue β†’
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Android/iOS support

WRY already supports Android/iOS, so it should be possible for Godot WRY to implement this.

🌎

Browser support

You don't need a webview to render UI with HTML on a browser, of course. But we can make it easier for Godot WRY users to also export their games to browsers.

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Bind JS ↔ GDScript variables

We can make a simple store contract that works with Svelte and RxJS (potentially more!) available so developers can enjoy variables that are always updated on the UI.

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Forward mouse input events

Mouse events are now properly forwarded from the webview to GDScript, enabling interactive UI components.

v0.0.6
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Demos and examples

An example project is now available to help developers get a preview of how Godot WRY works.

v0.0.4
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Expose WRY methods to GDScript

Core WRY functionality is now accessible through GDScript, providing the foundation for webview integration.

v0.0.4
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Forward keyboard input events

Keyboard events are properly forwarded from the webview to GDScript for handling user input.

v0.0.3

Released under the MIT license.